I finished off the trackwork leading to the two industries on the east side of the layout, the brewery complex and the printers. A few feeder wires soldered on and attached to the track bus and we're good to go. The only trackwork I can think of that remains is what to do on the west side for the spur along the backdrop. I have an old Walthers grain elevator that I'll put along there, not sure what else. Maybe some more silos along the backdrop, maybe some kind of flat steel mill-looking building to fit in with the rest. I got in a couple more packets of Caboose Industries ground throws so I'll be busy fitting them to the remaining switches. I obtained another photo backdrop for the steel mill scene so I can finally put that together. Maybe on to some ballasting and painting of track, we'll see. Summer tends to get busy though it's just a rumor here when there's snow forecast for tonight.
Lessons learned:
1. When I was advised to glue the track down rather than nail it, I didn't realize how difficult that might make changing anything later. If you try to pry up that Peco track it just pops the rails out of the ties, it's almost a write-off. Which is one thing for a $5 piece of flex track, another for a $25 switch. In hindsight I don't know if I would've glued it all down.
2. I've said it before - it's hard to appreciate how much room you're going to need to fit in all the lead tracks heading towards industries. I used #6 switches throughout - I wonder if #4 switches would've allowed for more room. I did notice this as I planned, using printouts of switches to realize where they'd all lead to.

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